Map name		: GravelPit by Daya

Date of completion	: 30/08/2014
-------------------------
Author			: Arthur "Daya" Biver
E-mail address		: biver.arthur@gmail.com

-------------------------
Description		: This is my very first Q1SP I have completed. The one before
			  called "Alpha Temple" had to be put on hold forever due to
                          constant problems regarding my own skills and TrenchBroom's
			  instability (at the time). It is a recreation of TF2's GravelPit.

			  While working on Alpha Temple, I thought it would be interesting
			  to recreate Team Fortress 2's cp_gravelpit as a Q1SP map, as it is
			  one of my favourite map of the game. When Apha Temple bit the dust,
			  I decided to work on it, while both keeping the main objective
			  (complete the first two areas before going to the last one) and adding
			  new stuff (creating paths and secrets). I am quite proud of it, as it
			  offers non-linear gameplay and nice-looking visuals.

-------------------------
Additional credits	: id software for Quake, textures, etc.
			  SimonOC for the skybox.

Thank yous		: Vigil, ericw and onetruepurple for playtesting my map and giving me
			  precious feedbacks, as well as helping me with those damn leaks.

-------------------------
* Play Information *
Game			: Quoth
Single player		: Yes
Cooperative		: Yes
Deathmatch		: No
Difficulty settings	: Yes, 0-3
New sounds		: No
New graphics		: Yes, textures by Alexander Dennis and Iikka Keranen
New music		: No
CD track #		: 11
Demos replaced		: None
WADs used               : BASE.wad ; q2TEX00.wad
Misc info		: None
-------------------------
* Construction *

Base			: Recreation of TF2's GravelPit
Editor(s) used		: TrenchBroom 1.1.1 build 368
Build time		: 2 Months.
Known bugs		: This map should be played with a quake client that supports
			  colored lightnings, as well as skyboxes (optional, but still nice).

Compile utilities	: Tyrutils' QBSP, VIS and BengtLightColouredR2.


* HOW TO PLAY *

First, you need quoth, which features new monsters, props and weapons. Download it here:
https://www.quaddicted.com/reviews/quoth.html (be sure to use the latest version), then extract it
in your quake folder, so alongside the "id1" folder, a "quoth" folder containing everything is in here.

Now, extract the map's archive in your quake\quoth\ folder. After that, execute quake with the following
command: "-game quoth". Once in the game press the ~ key (or  key) to bring
down the console and play the map by typing this: "map gravelpit".
You can change the difficulty with the command "skill <x>" <x> being 0(easy), 1(normal), 2(hard),
3 (nightmare). But you have to restart the map with the command "restart" to take the change in effect.




* PLEASE NOTE *

Neither I or id Software, are responsible for any damage these files may or
may not cause.  However, it is highly unlikely that any damage will be
caused as a direct result from these files.

Other authors are not permitted to use this level as a base to build
additional levels.



* COPYRIGHT NOTICES and PERMISSIONS *

By extracting files from this archive or otherwise using this archive or
the files contained within it, you agree to abide by this statement:

This level is copyright 2001 by Alexander W. Dennis. All rights reserved.
Distribution of the file rpgsp1.bsp outside of the original archive
kjsp1.zip without prior written consent is strictly prohibited.  Permission
to use, copy and distribute unedited copies of this file -- kjsp1.zip --
is hereby granted, provided that no fee is charged for the use or
availability of this file (other than the normal connection costs for
on-line services, if applicable). The above copyright notice and this
permission notice must be left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, requires 
prior written consent from the author. Commercial distribution includes 
any means by which the user is required to pay either for the support 
(e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 
commercial distribution is prohibited.

If you wish to commercially distribute this file, note the following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage of 
     Id's copyright, and, by granting permission to use this level 
     in a single commercial release, does not claim or waive their 
     rights thereby.  It also contains intellectual property owned
     solely by Iikka Keranen and is subject to any and all copyrights
     held by him.

(2)  Permission is granted by the author for the one-time commercial
     distribution of this file if all of the following conditions are
     met:

     (a)  The author is notified by email prior to the file's inclusion 
          on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" of
          the finished product upon it's release.  Said "contributor's 
          copy" is to be sent to the author using the shipping address 
          specified by the author in his/her reply to the publisher's 
          initial email notification, and is to be provided at no cost 
          to the author;
     (c)  This file (including this copyright notice) is not to be 
          modified in any way, and shall be distributed as the author 
          intended;
     (d)  The author retains all relevant and proper copyrights to this 
          work both prior to and subsequent to the commercial release of 
          this file;
     (e)  The publisher obtains prior written consent from the author.

(3)  By requesting a shipping address from the author, the publisher
     signifies acceptance of, and agrees to abide by, these conditions.
     By returning a valid shipping address to the publisher, the author
     thereby grants the publisher one-time usage of the author's 
     copyrighted work for commercial purposes.

Thank you for your interest in this work.

